We’re all just walking flesh and bones. And sometimes we’re thinking, too. We don’t matter, broadly speaking, since we come and go – ashes to ashes, dust to dust.
However, before that, we are bones – skeletons, for quite some time. Ready to be summoned to the army of the Undead. At least if we lived in a fantasy world.
You’ve guessed it – BONES
So, I established the theme. A little bit macabre, I know, but it’s a part of everyone’s life. Deal with it. How else would you finish your texturing of old crypts/ancient battlefields/necromancer’s guards? Or whatever else.
Of course, remains shouldn’t be only a relic of dead people. In fantasy games’ settings, it could be a “house” decoration as well. Bones are recommended by 9 out of 10 creepy crypt designers. Truly morbid. Fortunately, it’s just fantasy. We don’t deal with such things in the real world, because-
… oh, well, maybe we’re more heartless than I initially thought.
A large part of our database consists of animal skulls. They might not look like something useful. At first glance, that is. Maybe you could create a tribe that wears animal skulls as helmets into battle. Or different skulls can represent social status. I believe you can think of something interesting.
The last one fits ideally into the Wild West settings. At least for me. Hang it on a short wooden fence, or let it lay in a desert, half-covered in the sand.
Don’t forget to check out our whole database of bones. Below.
There you have it. Bones aren’t much appealing; however, they can create the right atmosphere, if used correctly. For example, a bone-themed wedding isn’t the brightest idea. But dungeon full of bones can work.
So let’s go back to texturing and sing a song.