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Artwork: Cindy Sherman
Hi guys, here’s the likeness-sculpting portrait work of one of my favorite photographers – Cindy Sherman. This personal project is aim for improving my understanding of facial structure so all facial expression changes were done by sculpting in zbrush.
I use one displacement map from 3Dscanstore as the base and added HD pores & wrinkles by hand sculpting. All other maps were done in Mari/Zbrush/Substance Painter. It really takes time to do everything by hand and made me anxious for a while. Although I still found so many things can be improved when reviewing the results, I’m certain that I have gained a lot of growth and progress from this project. Hope you like it.
Software Used: ZBrush, Maya, Mari, Arnold, Substance 3D Painter, Photoshop
Source: Artstation
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