The Ninety Days project kicked off with just three core artists and a simple concept: make something beautiful and inspiring, keep it real-time, and if possible, build each environment in just three days.
Fast forward to 2022 and the arrival of Unreal Engine 5. We wanted to see what was possible when you pair the world’s most open and advanced real-time 3D tool with Quixel Megascans, as well as assets from both Sketchfab and the Unreal Engine Marketplace. So we set a challenge for ourselves, a project we call ‘Ninety Days’.
SOURCE: Quixel.com