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AOD: Liza Barkalova / SEE FULL PORTFOLIO
Artwork: African girl
It started out as a speedsculpt, and then I decided to finalise it, working close to realism. I practiced facial anatomy, texture assembly, and rendering here.
Now in my work, I am a supporter of doing things quickly, with high quality, and at the same time with a creative foundation where I can sculpt, grope all for the correct and beautiful proportions, work with color, and an attractive render. Therefore I did all the sculpting work for the general forms and then used and modify a 3D scan as the basis for the textures. This adds more of a technical part to the workflow. So I hope despite this, it looks like the result does not look like something stamped.
Source: Artstation
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