AOD: Piotr Zielinski / SEE FULL PORTFOLIO
Artwork: Pale orc hunter – unreal cinematic character
This character started as a speed sculpt based on one of weta workshops design, then i decided to take it further and make whole character. I created the concept but its heavily inpired by all great weta workshops explorations.
This time since i have a very limited time i didnt want to spend it on low poly so i went for a cinematic character. It is rendered in unreal engine 5. Base lookdev lighting setup i took from CAVE academy, cinematic lights are set up by me.
Software Used:
Zbrush, Unreal Engine, 3D Max, Maya, Substance 3D painter, Mixamo, Quixel Megascans, Marvelous Designer
Source: Artstation
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