Do you want to achieve realistic skin details for your 3D Portraits? There are two main ways of applying micro-detail to character models: texture and sculpting way.
A Digital Sculptor & Character Artist J Hill, who works in the games industry is a master in sculpting skin details. In this tutorial, he will share his experience and teach you how to sculpt realistic skin details in ZBrush.
J Hill’s been working as an artist in the entertainment industry since 2008. He currently works as a Sr. Character Artist at Turtle Rock Studios.
Sculpting skin detail is more time-consuming than working with textures, but as J Hill himself says: “it’s satisfying when you complete it, and it feels believable enough, and you did it by hand.”
In this video, J Hill breaks down some general sculpting and skin aspects that would help you in your work. Enjoy watching!
Chapters
0:00 Intro, 04:21 Reference, 07:29 Default Brushes, 10:01 HD Geometry, 14:31 Using Surface Noise, 17:04 Breaking up the Surface, 19:16 Morph Target, 21:17 Fine Lines, 22:16 Detailing the Nose, 24:10 Sculpting the Lips, 29:42 Asymmetry, 31:52 Skillshare, 32:43 Exporting, 35:34 Outro
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