Substance Days 2022 at GDC
Genci Buxheli, Lead Character Artist at Eidos Montréal, will showcase some of the unique characters from Marvel’s Guardians of the Galaxy and talk about how Substance 3D Designer was used to produce these characters quickly and with great iterative flexibility. Genci will dive into different techniques for sculpting and detailing with Designer, using some of the game characters as examples, as well as discussing how ZBrush and Maya feature in this pipeline. These techniques will revolve around Designer, ZBrush, and Maya. This process allowed for ever-changing character design without having to commit to the final shapes until later in production. Speaker: Genci Buxheli, Lead Character Artist, Eidos-Montreal
SOURCE: Adobe Substance 3D